Yet despite these differences, Resident Evil: Outbreak is essentially the same as previous incarnations: your ultimate goal is still survival, which is achieved by shooting zombies and solving puzzles while overcoming the often-awful camera angles.
If you loved it before, you'll probably love it here. However, here's the hefty downside: there's little to no communication with your teammates. That's right, no voice chat and no chatting with a USB keyboard. You can only communicate with teammates through 'ad-lib'? With such a loss in communication, the result is that you and the other players often wander off alone, circumventing that whole interaction thing that makes online games so fun.
Granted, it was likely done to keep the sense of tension high, but in the end it seems to discourage teamwork, and isn't that what cooperative online games are all about?
Another major gripe is that there's a lot of loading. Without a HDD, every door you walk through will require a pretty substantial loading time. Combine that with the fact that areas are small and filled with a lot of doors, and then you'll see the problem. Supposedly, it's better with the hard drive that shipped with Final Fantasy XI , but it's something to be wary of from the outset.
You have to give Resident Evil: Outbreak credit for trying something new and succeeding on most levels, but if you were hoping that it would take the series in a new direction, then you might be disappointed because it's essentially a standard Resident Evil title with an online component. If you didn't like any of the other offerings with the Resident Evil name attached to it, then Resident Evil: Outbreak will do little to change your mind ' however, if you're a fan and can get past some of the major problems, then there's a lot to love here.
You like to play with yourself. That's OK--it's a perfectly normal, natural thing. It's also why Capcom dumped Outbreak's old name Resident Evil Online and added single-player capability to this fully 3D horror adventure. Up to four gamers can still play together over the Net, using teamwork and good ol' fashioned violence to solve puzzles and fight the undead.
Or, if you like, you can play the same game solo, with the computer controlling your three partners. In fact, it might be more fun that way, depending on who you're playing with. The different characters' there are eight abilities and points of view on the same events think RE2 are a clever hook, the graphics look sharp, and the whole teamwork vibe is something new that RE desperately needs. Only the inexplicable lack of voice chat or a virtual keyboard--you can communicate only through frustrating context-sensitive phrases the game chooses for you--kept my excitement in check.
The zombie-infested series that gave name to and then popularized the survival-horror genre is dragging its festering animated corpse online early next year for multiplayer play. You'd think that a greater human-to-corfise ratio would dampen the fear factor a bit. Here's the setup: A waitress, a cop, a surgeon, a plumber, a security guard, a reporter, a subway conductor, and a computer expert walk into a bar, but before a lame joke can ensue, a horde of unruly zombies breaks in, starts wrecking the joint, and begins gnawing on the closest warm bodies.
Using your chosen character's unique skills such as lock-picking, playing dead, or creating MacGyver-style improvised weapons , you'll work with the other survivors--up to four of the eight selectable bodies will be live players--to find a way out of the city. Communication isn't only important, it's the key to staying alive in Raccoon City. Instead of using a keyboard or headset to converse with your group, the game requires you to talk to them through limited, situation-specific text selections like, "I have the key!
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